﻿//===============================================================================
//	CErrMessage.h
//	
//===============================================================================

#pragma once
#include "BaseMessage.h"
class CErrMessage :
	public BaseMessage
{
public:
	CErrMessage(uint32_t uid, uint32_t pn);
	~CErrMessage();

public:
	//---------------------------------------------------------------------------
	static BaseMessage* Create(uint32_t uid, uint32_t pn)
	{
		return new CErrMessage(uid, pn);
	}

public:
	//---------------------------------------------------------------------------
	virtual void HandleMessage(Player* pplayer) override final
	{}

public:
	//---------------------------------------------------------------------------
	void SetErrMessageInfo(void);
};

